#include <GameEngine/GameEnginePCH.h>

EZ_STATICLINK_LIBRARY(GameEngine)
{
  if (bReturn)
    return;

  EZ_STATICLINK_REFERENCE(GameEngine_AI_Implementation_SensorComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_ColorAnimationComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_FollowSplineComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_PropertyAnimComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_PropertyAnimResource);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_ResetTransformComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_RotorComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_SliderComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_TransformComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AimIKComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AnimatedMeshComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AnimationControllerComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_JointAttachmentComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_JointOverrideComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_LodAnimatedMeshComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_MotionMatchingComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_SimpleAnimationComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_TwoBoneIKComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Configuration_Implementation_RendererProfileConfigs);
  EZ_STATICLINK_REFERENCE(GameEngine_Configuration_Implementation_XRConfig);
  EZ_STATICLINK_REFERENCE(GameEngine_DearImgui_Implementation_DearImgui);
  EZ_STATICLINK_REFERENCE(GameEngine_DearImgui_Implementation_DearImguiRenderer);
  EZ_STATICLINK_REFERENCE(GameEngine_Effects_PostProcessing_Implementation_PostProcessingComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_SimpleWindComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_SimpleWindWorldModule);
  EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_WindVolumeComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_GameApplication_Implementation_GameApplication);
  EZ_STATICLINK_REFERENCE(GameEngine_GameState_Implementation_FallbackGameState);
  EZ_STATICLINK_REFERENCE(GameEngine_GameState_Implementation_GameState);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_BlackboardComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_GrabbableItemComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_GreyBoxComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_InputComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_MarkerComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_PlayerStartPointComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_SceneTransitionComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_SpawnBoxComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_SpawnComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_TimedDeathComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_TriggerDelayModifierComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_Input_XBoxController_InputDeviceXBox);
  EZ_STATICLINK_REFERENCE(GameEngine_Messages_Implementation_DamageMessage);
  EZ_STATICLINK_REFERENCE(GameEngine_Messages_Implementation_ExportMessage);
  EZ_STATICLINK_REFERENCE(GameEngine_Physics_Implementation_CharacterControllerComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachine);
  EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineBuiltins);
  EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineResource);
  EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineState_Script);
  EZ_STATICLINK_REFERENCE(GameEngine_Utils_Implementation_BlackboardTemplateResource);
  EZ_STATICLINK_REFERENCE(GameEngine_Utils_Implementation_ImageDataResource);
  EZ_STATICLINK_REFERENCE(GameEngine_Volumes_Implementation_VolumeComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_Declaration);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_DeviceTrackingComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_SpatialAnchorComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_StageSpaceComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_VisualizeHandComponent);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRInputDevice);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRInterface);
  EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRSwapChain);
}
